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Lesson 3: Tuning Game (D)

So, this one a gave me all the a's and it gave me all the e's. Now, here's the beauty of it. On the other side of this a is a d. So, that d is gonna give me this low d. Little sharp.
Some people have a harder time hearing intervals like octaves, but they can hear matching pitches pretty well. Almost everybody can hear hear if the things match or not. It's and usually, if there's a big distance, they can hear that. So when they get closer together, they have a little harder time. And I'm gonna demonstrate, demonstrate that, in just a moment.
But here we've got that one. This one I'm on a mark, so I go over one above a mark. Now I'm on a mark, so I go up 4 and over or 1, 2, 3, 4, 5, 6, 7, 8. That one is just a little high. Actually, no.
The top one is a little low. Now I'm on a mark, so I go over and one above a mark. Pretty good. Now I go up 1, 2, 3, 4 and over. And I get the high octave.
Some of us also have a better range for hearing some things. And some of the pitches that are really high or really low are a little difficult for us to discern. But that's a skill that comes with time and with doing it. There's no replacement ever for doing it. So now, I've got the a's, the e's, and the d's.
This d here is gonna give me this g.

Steve describes and demonstrates a non-linear tuning game he developed to help him both tune and learn where identical and related notes are on the hammered dulcimer by tuning all the Ds.

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